﻿using System;
using WiMo.Games.Drawables;

namespace WiMo.Games.Silverlight.Drawing.Drawables
{
    public class SpriteLine : SpriteLineBase
    {

        public static SpriteLine CreateLine(Location start, Location end, Vector2 scaleFactor, Color color, int width)
        {
            var line = new SpriteLine();
            line.Start = start;
            line.End = end;
            line.LineColor = color;
            line.Width = width;
            line.IsTransient = true;
            return line;
        }

        public override void Render(IDisplay display)
        {
            
        }
    }
}
